Closed VIRUXE closed 7 years ago
Another one: /khaled
[SPAWN] MadMax spawned existing character at 2491.4, 2868.0, 10.4 (307.2)
Vehicle 4 already in NearList for player 0
[debug] AMX backtrace:
[debug] #0 native PrintAmxBacktrace () from crashdetect.DLL
[debug] #1 000813bc in ?? (222760712, 244794280, 244794296) from ScavengeSurvive.amx
[debug] #2 000ded3c in ?? (0, 4) from ScavengeSurvive.amx
[debug] #3 000de714 in ?? (0, 4, 0, 0, 0, 8, 0, 4, 0, 0, ... <1073741813 arguments>) from ScavengeSurvive.amx
[debug] #4 00015824 in public OnPlayerEnterDynamicArea (0, 4) from ScavengeSurvive.amx
[FOCUS] MadMax focused back to game
Pawno sucks, try Sublime with this: https://packagecontrol.io/packages/Pawn%20syntax I forgot how to pass params to pawncc through pawno properly.
All err
calls now include a PrintAmxBacktrace
so this isn't actually a crash, it's just a warning to help track down the source of the function call.
That being said, there is an obvious issue with tracking players going in and out of vehicle areas and I am yet to figure it out.
Pawno sucks, try Sublime with this: https://packagecontrol.io/packages/Pawn%20syntax I forgot how to pass params to pawncc through pawno properly.
Yes I intend to do that. Just haven't gotten around to setup sublime for pawn, since I reinstalled the os.
I'll set it up and see if I can get crashdetect to yield something useful.
This pertains to line 269 of
core/vehicle/interact.pwn
Pawno doesn't seem to be accepting -d3 when compiling.