Just a suggestion: include a condition that tests a player's Y level against a value or range.
This test can determine whether a player's Y level is greater than, less than, or within a range (e.g., <= 50, >= 10). .
When defining a set, the player could define the operation (less than, greater than, within) and then the appropriate variables to define this (y1, y2, etc., only two at most).
This could be a useful condition for some niche armour sets.
Just a suggestion: include a condition that tests a player's Y level against a value or range.
This test can determine whether a player's Y level is greater than, less than, or within a range (e.g., <= 50, >= 10). . When defining a set, the player could define the operation (less than, greater than, within) and then the appropriate variables to define this (y1, y2, etc., only two at most).
This could be a useful condition for some niche armour sets.