1.) For my first suggestion, I think it'd greatly diversity the options/choices in armor for modpacks in ways such as:
Having an armor apply a really strong effect but without 100% uptime.
Having an armor with really strong attributes, but in turn debuffs you on certain intervals.
An in turn, players can decide whether they'd choose between sets that have a consistent weak effect (or none at all), or armor that provides big but inconsistent boons.
2.) For my second suggestion, I believe this option would allow for better balancing/fine tuning kits.
Having it on a timer means that similar to the above point, I can balance things accordingly. I wouldn't have to worry as much about giving a character an "effect" that is too strong- as I can compensate by adding a lengthy cooldown.
The mod is still great as is but I do hope these features are possible to implement!
I will not be adding timers to effects. My reasoning is because the mod is already rather resource-demanding and adding in timers will make it even more so.
1.) For my first suggestion, I think it'd greatly diversity the options/choices in armor for modpacks in ways such as:
2.) For my second suggestion, I believe this option would allow for better balancing/fine tuning kits.
The mod is still great as is but I do hope these features are possible to implement!