SpaceDice9 / OdeScriptEditor

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Edits sometimes lead to blurry code #12

Open sfdexter opened 2 weeks ago

sfdexter commented 2 weeks ago

There seem to be different times that blurry code happens...I've noticed for it for a while, but just ignored it because I know how to work around it and un-blurry it. But some of my users have started to report it so I wanted to try to fix. I would really appreciate some hints on how I might be able to fix.

Reproduce Steps 1) Load in code where some lines stretch far to the right of what is visible 2) Go to one of the long lines of code 3) At the end of that line, add 2 spaces 4) Delete those 2 spaces

Result: blurryCode Blurry code results

There might be other ways to get blurry code, but this is one set of steps I can reproduce.

Workaround: After it is blurry, clicking the line numbers or just scrolling back all the way to the left seems to fix it

--

It seems like the BACKSPACE is deleting from one layer of text, but not the other layer of text...giving it the blurry appearance. I can do something like : if Input.KeyCode == Enum.KeyCode.Backspace

...but I'm not sure yet what I should do when a Backspace occurs

SpaceDice9 commented 2 weeks ago

This might be an issue with the GetTextBoxScrolling.luau module. I believe it might be related to this issue on the devforum. It has a code snippet that might fix it. If it works it would be nice for you to create a PR on their behalf.

sfdexter commented 1 week ago

@SpaceDice9 Thanks for pointing me to that fix. I tried it out and while it fixed "blurriness" in some cases, it still caused that problem in other cases.

The past few days, i've been working on a different approach: 1) CodeField always keeps all of the code (not just what is visible) with AutomaticSize as XY 2) RichOverlayContainer is now the child of CodeField (this helps them to always stay in positional sync) 3) Set OSEBackground 'ClipDescendants' to true 4) When user scrolls to the right, move the code field to the left. In this way, OSEBackground is a 'window' into both CodeField and RichOverlayContainer. (same for scrolling down -- CodeField is moved up) 5) Line numbers always has all of the line numbers and scrolls at the same time as CodeField

Side benefit is now CTRL+A works for selecting all text. I extended my previous code submission for cursor keys up and down to support doing the correct thing for the right/left cursor keys.

Made sure AutoIndent is works...need to do some work to get AutoWrap to work again. Selecting a section of text seems to not work quite right -- but it seems like that wasn't right before too.

Under some stress testing (pounding on the keyboard and wild clicking) -- i can still get some "blur" cases...but under normal testing, I don't get it anymore.

I need to do a lot of cleanup before submitting, but you can test it on : https://www.roblox.com/games/77437102057731/Ultimate-Arduino-Builder