Closed Ethan-C-Honzik closed 6 years ago
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Editor.get_referenceTargetIndex () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:162) UnityEditor.Experimental.AssetImporters.AssetImporterEditor.get_referenceTargetIndex () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterEditor.cs:25) UnityEditor.Editor.get_target () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:148) UnityEditor.Experimental.AssetImporters.AssetImporterEditor.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterEditor.cs:84) UnityEditor.AssetDatabase:DeleteAsset(String) LunarConsoleEditorInternal.Autorun:CleanLegacyFiles() (at Assets/LunarConsole/Editor/Autorun.cs:64) LunarConsoleEditorInternal.Autorun:.cctor() (at Assets/LunarConsole/Editor/Autorun.cs:54) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
This happens while running in the editor.
Sorry for the issue. I'll take a look
Fixed in 1.5.2
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Editor.get_referenceTargetIndex () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:162) UnityEditor.Experimental.AssetImporters.AssetImporterEditor.get_referenceTargetIndex () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterEditor.cs:25) UnityEditor.Editor.get_target () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:148) UnityEditor.Experimental.AssetImporters.AssetImporterEditor.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterEditor.cs:84) UnityEditor.AssetDatabase:DeleteAsset(String) LunarConsoleEditorInternal.Autorun:CleanLegacyFiles() (at Assets/LunarConsole/Editor/Autorun.cs:64) LunarConsoleEditorInternal.Autorun:.cctor() (at Assets/LunarConsole/Editor/Autorun.cs:54) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
This happens while running in the editor.