Here at my work I build my unity project at my windows machine, and copy the directory to a mac build machine, where I open it in xcode to build it.
The problem is that it does not find the lunarconsole files, since it tries to find an absolute path, at the original machine.
I managed to make it work by copying the lunarconsole directory to the mac build machine and editing manually the xcode project file, renaming the paths to find the copied directory.
I dont want to do this manual step every time. Can you find a way to embed the lunarconsole inside the xcode project and make it work with relative paths?
Hi.
I bought the PRO version, but I have an issue.
Here at my work I build my unity project at my windows machine, and copy the directory to a mac build machine, where I open it in xcode to build it. The problem is that it does not find the lunarconsole files, since it tries to find an absolute path, at the original machine. I managed to make it work by copying the lunarconsole directory to the mac build machine and editing manually the xcode project file, renaming the paths to find the copied directory.
I dont want to do this manual step every time. Can you find a way to embed the lunarconsole inside the xcode project and make it work with relative paths?
Thanks.