Open diegoleao opened 3 years ago
No at this moment. Do you need them in the console window or in the report?
In both, because the client sometimes send us prints, and sometimes use the copy/mail functions, and we can't enforce either :\
If it is not asking too much, can you either show me where to put the timestamp in the code, or post a patch? For a console app, having timestamps is a major improvement, I think this will make it much more complete.
The easiest approach would be to add a timestamp to each log statement before it's sent to the native code: https://github.com/SpaceMadness/lunar-unity-console/blob/master/Project/Assets/LunarConsole/Scripts/LunarConsole.cs#L617. I'll try to prepare a patch release until the end of the week.
Ok! I'll do that, thank you for patching it and for the prompt response!
We're using Lunar Console to track bugs on a client, but we don't know when the log happened, so it makes things very difficult to track.
I searched in lunar console documentation, but didn't found anything about timestamps.
Is there an option on the free or pro versions to enable them?