I was using it in production where i was logging server data per request, and once those items grown a lot then this immediatly started crashing the app, can you please an option to if logged text is huge (huge json being logged) then rather than crashing it only process which it can handle.
Same issue. Unity 2020.3.17f1, logs are quite long. Main thread freezes on the moment console being opened. Android is ok, the problem only occurs on iOS builds
Hi there,
I was using it in production where i was logging server data per request, and once those items grown a lot then this immediatly started crashing the app, can you please an option to if logged text is huge (huge json being logged) then rather than crashing it only process which it can handle.
Thanks