Closed dragutux closed 8 years ago
forgot : tried on stealth & angry bot project : downloaded them from here.
Hey there. Sure, I'll take a look.
i have skype (same nick everywhere); i am live on livecoding if you want, i am doing this live and i can share screen, i got a mic, this is being checked / tested on livecoding.tv/dragutux :) (also on twitch.tv/dragutux) i am more than willing to do anything as i love this plugin! :D
That's great! You can try to debug the issue and send me a pull request :)
video where i work on this : https://www.livecoding.tv/dragutux/videos/M5ANK-gamedev-545-working-on-game-name-3 binding work all on it or almost all (some previous testing is in another video, all videos are accessible at https://www.livecoding.tv/dragutux/videos/ the series where i do this is "5/45")
i tried debuguing it, i have no idea where to see where the input is read & then assigned...
i'm up for a debug session on skype for example or whatever ^^
it writes bind, no idea if a single command without space can be binded, testing this with the rogue test which has single commands
I'm still at work and can't do much right now. Did you check the "binding" section on the wiki?
https://github.com/SpaceMadness/lunar-unity-plugin/wiki/Key-Binding
yes i did, which validated the binding were read..
out of crazyness i even switched my keyboard in qwerty even ^^
made a specific test, stopping stream quickly to create specific video, linking it in a few.
i'm usually called the bug finder :D amazing if we make it work ... tho, can a command be called by script ? if so how ? because that would also fix the issue....
This should work:
bind shortcut command
If it doesn't - that's a bug. I can take a look in an hour or two
here is the fuck :/
bind files also :
and none works and your command says there's no bindings :) i don't have enough experience of this project (where it reads store etc) to find the problem tho it's either captions or capture, bindlist returns my commands so the problem is maybe capturing input i dont know, unity5 :D i use default project commands..
again, can we call from script ? because on an Update i can catch a key event and call a function so.. that'll solve gameplay implementation also :) binding is better of course as i have numerous trigger ideas :D
You need to have Scene View or Game View focused in order to get key bindings input. I've created a small test project with the same bindings and it worked fine. We can try screen share to troubleshoot
add me to skype ^^ (same nick as here)
gmt+2 but i am often there at weird times, best will be to pm me on skype or here ^^ usually i start my day around 2pm
updating : we probably got this fixed by @weeeBox :) now the variables/bind dont get called from the real game, that could change ? because as i explained, it opens world for changing all events based on logic on keypress.
example : e/f/
enough of me spamming i'll let @weeeBox do the announcements testing etc :P but the bug i found is dead apparently, confirmed on angrybot test.
hi, so no matter what key to what command i try, i cannot apparently map to keys, i'm using unity 5, it write configs fine, i can execute commands from the terminal, but the binding does not work :/