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SpaceWaffles5827
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alchemy
client server game made in cpp
MIT License
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Add Y sorting to the render
#47
SpaceWaffles5827
closed
2 months ago
0
Add an icon image to the exe app
#46
SpaceWaffles5827
opened
2 months ago
0
Create a client player class instead of having a list of players in the world
#45
SpaceWaffles5827
opened
2 months ago
0
I think we need a method in the world class that returns ever single item in the game casted as a renderable
#44
SpaceWaffles5827
opened
2 months ago
0
Create a document that just define all the sprite objects and animation in the game
#43
SpaceWaffles5827
closed
2 months ago
0
Move save data to data folder
#42
SpaceWaffles5827
closed
2 months ago
0
add clear chat command
#41
SpaceWaffles5827
closed
2 months ago
0
Allow dragging from inventory to hotbar
#40
SpaceWaffles5827
closed
2 months ago
0
change all local imports to be a string"" instead of <>
#39
SpaceWaffles5827
opened
2 months ago
0
add z indexing to objects based on their y position
#38
SpaceWaffles5827
closed
2 months ago
0
re position the inventory when screen resizes
#37
SpaceWaffles5827
closed
2 months ago
0
Add player movement with the mouse
#36
SpaceWaffles5827
closed
2 months ago
1
Move the textures to a texture folder
#35
SpaceWaffles5827
closed
2 months ago
0
When show FPS is true show a number on the screen instead of the console
#34
SpaceWaffles5827
closed
2 months ago
0
add enemies
#33
SpaceWaffles5827
closed
2 months ago
1
add pets to the game
#32
SpaceWaffles5827
opened
2 months ago
1
Make it compile on Linux
#31
SpaceWaffles5827
closed
2 months ago
0
Use singleton for certain classes such as handle input
#30
SpaceWaffles5827
closed
2 months ago
2
Create anchor system for ui elements
#29
SpaceWaffles5827
opened
2 months ago
0
Use normalized position for ui elements
#28
SpaceWaffles5827
closed
2 months ago
1
Convert all object units to be based on pixels
#27
SpaceWaffles5827
closed
2 months ago
0
Use texture arrays so what we can have more than 16-32 textures 'at a time'
#26
SpaceWaffles5827
opened
2 months ago
0
After creating a nice inventory system thing clean the code please
#25
SpaceWaffles5827
closed
2 months ago
0
Tile picker for the edit level mode
#24
SpaceWaffles5827
opened
3 months ago
2
Add proximity chat
#23
SpaceWaffles5827
opened
3 months ago
0
Some kind of attack system
#22
SpaceWaffles5827
closed
2 months ago
1
Create a main menu
#21
SpaceWaffles5827
opened
3 months ago
0
Make network manager global
#20
SpaceWaffles5827
closed
3 months ago
1
Make the game class a global thing
#19
SpaceWaffles5827
closed
3 months ago
0
Add commands to text chat
#18
SpaceWaffles5827
closed
3 months ago
1
Text chat
#17
SpaceWaffles5827
closed
3 months ago
0
Abstract setting up sprite sheet animation for player
#16
SpaceWaffles5827
closed
3 months ago
1
Add idle animation to the character
#15
SpaceWaffles5827
closed
3 months ago
0
Create a class for the camera
#14
SpaceWaffles5827
closed
2 months ago
1
Level load and save system
#13
SpaceWaffles5827
closed
3 months ago
0
Display some type of UI with functioning buttons
#12
SpaceWaffles5827
closed
2 months ago
0
Animate character walking and movement
#11
SpaceWaffles5827
closed
3 months ago
0
Create a benchmark for batch rendering
#10
SpaceWaffles5827
closed
3 months ago
1
Apply sprites to the background tiles while still using batch rendering
#9
SpaceWaffles5827
closed
3 months ago
0
Implement Batch Rendering for the background tiles
#8
SpaceWaffles5827
closed
3 months ago
0
Figure out a proper build system (CMake)
#7
SpaceWaffles5827
closed
2 months ago
1
lock the objects you spawn to a 32x32 grid and display that grind in a nice way
#6
SpaceWaffles5827
closed
3 months ago
0
Make the level designer class inherit from game class
#5
SpaceWaffles5827
closed
3 months ago
0
Create a level designer
#4
SpaceWaffles5827
closed
3 months ago
1
Collision detection
#3
SpaceWaffles5827
opened
3 months ago
1
Render sprite background instead of just black screen
#2
SpaceWaffles5827
closed
3 months ago
0
Sprite rendering
#1
SpaceWaffles5827
closed
3 months ago
0