FlowActions used to serialize/deserialize in memory are different from the ones used to load and save the game from JSON files.
With this PR I introduce two new Harmony patches to handle in-memory serialization & deserialization.
Common logic has been refactored in a central method, to avoid duplication between the two paths
FlowActions used to serialize/deserialize in memory are different from the ones used to load and save the game from JSON files. With this PR I introduce two new Harmony patches to handle in-memory serialization & deserialization.
Common logic has been refactored in a central method, to avoid duplication between the two paths