SpacedOutChicken / DeCiv-Redux

Rebuild civilization after the end of the world. A mod for Unciv. Uses FantasyHex tiles and units.
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Update to 6.0.0 #62

Closed Sullien closed 2 years ago

Sullien commented 2 years ago

Current Changelog for 6.0.0 // New Content //

-Heavily Reworked Diplomatic Victory(Now Requires building Lore-providing Transmissions)
-Added Mainframe AI Ruins(Natural Wonder that can provide single-time unique units) -Added New Star(Diplomatic-based Civ) -Added Hexlock(Diplomatic-based Civ) -Added Promotion Nullifier Promotion -Added Bio Plants(Information era Power-providing building) -Added Protected Area(Rebuilding era Cultural Building that requires trees) -Added Purge Robot(New Future era Armor unit) -Added Exo-Trooper(Information era Melee unit) -Added Paratrooper(Decivilized era Paradrop Melee unit) -Added Jetsuit (Rebuilding era Paradrop Melee unit) -Added Guided Missiles(Postmodern era Ranged single-use unit) -Added Assault Ship(Rebuilding era Melee Water unit) -Added Missile Cruiser(Information era Ranged Water unit) -Added Communications Network(Neofeudal era National Wonder that provides production bonuses on connected cities) -Added Bio Synthetizer(New Future era building that provides resources) -Added Cooling Station(Neofeudal era Science building that requires Molten terrain) -Added Molten Terrain // Balance Changes //

-On the Run now grants a Free Militia instead of a Paratrooper -Promotion Nullifier units no longer gain XP from policies and/or other promotions -Patriots no longer start with Avionics -Recoverable Transmissions are now researchable by Civilizations that begin more technologically advanced the Decivilized era -Lowered withdraw Chance from promotions -Updated stats from Paratroopers and Jetsuits -Jet Fighter can now upgrade to Fighter Drone -The Patriots now suffer a strength penalty on their Spec Ops before discovering Replaceable Parts -Children of Rust now have -15% Science in all cities before researching Education -Children of Rust's passive now applies to all Low Tech units -Listening Posts now grant +75% Great Person Generation, increased by an additional 25% with Constitution -Slightly increased the bonuses granted by Arcology Domes -Drastically lowered the cost of AI Project -Medical Labs gives +2 Food -Plastics reprocessor gives +15% Production -Collectivism now grants 5% more production in all cities -Geo Engineering now increases yields from Tree Plantations -Temporarily removed Carbon Capture -Future Power now requires Artificial Intelligence -Advanced Armor now consumes 2 Oil, requires Automated Factory, and has the Point Defense Laser Promotion replaced with Powered Armor -Lakes are no longer fresh water, but provide +1 Food to Badlands, Deserts and Wastelands after researching Ecology -Added Embark Defense to all units across all eras -Most Terrains now have much harsher combat penalties -Destroyers have a combat bonus against Submarines -Increased bonus yields from working Groundwater -Both Submarine and Nuclear Submarine have a Defense bonus against Ranged Water units(Submarines are not counted) -Nuclear Submarine can now move after attacking -Researching Satellites increases the Range of Missiles, Nuclear Missiles and Tactical Nukes -Air units(Fighter and Bombers) are now slightly stronger(+5 Strength each) -Researching Energy Weapons increases the strength of Guided Missiles // MISC Changes //

-Fixed Citadel not taking over the tiles -Reworked New Star's Uniques -Fixed Chemical Extractor's building condition -Reworked the appearance of Hexlock's refineries -Added a quote for Satellites -Increased Start Percent(Game Starts a bit later in terms of years)

Sullien commented 2 years ago

Closed with #63