Deciv Redux Version 6.5 Changelog
--Balance Changes
-Hexlock Purge Robot(Proto/MKI/MKII) now upgrade to each other(MKII Upgrades to regular Purge Robot)
They also gain extra Healing within 1 Tiles of a City Center, Hexlock Refineries or Solar/Wind farms
(Portable Power Cell Promotion)
-Hexlock's Unique now grants the Portable Power Cell promotion to Regular Purge Robots
-Added Composite Foil Factory, Hexlock unique building that speeds up production and grants Stealth to their units
-Salvaged Purge Robot now has a chance to Intercept Air Units
-Torpedo Boats now upgrade to Submarines, and Obsolete at Particle Physics
-Great Arc has its cost doubled, and Transmissions increase your Production bonus towards it by 15%(Previously 5%)
-Anti-Aircraft Gun now upgrades to Mobile SAM
-Mobile SAM has increased Ranged Strength(50 from 40)
-Children of Rust nerf to Science(-20% from 15%) before Education, they also have -10% Culture before Civil Service
-Bio Synthetizer cost increased(1000 from 750) and no longer provides food
-Added Borough, new Improvement unlocked at Computers that can be built on Ruins/Rubble
-Boroughs now provide Data/Encrypted Data, replacing Hacking site
-Encrypted Data now provides less Science(2 from 4)
-Added Transport Network, building unlocked at Incentivization that enhances Ruins/Rubble and Boroughs
-Added Grassland, an improvement meant to assist with Tree Plantations and Natural Preserves, unlocked at Land remediation
-Carbon Capture now provides +1 Food and +1 Happiness to Grasslands in all cities(This bonus stacks)
-Added underwater city, a new 2-Tile Natural Wonder that provides Science, Culture, and food with a special building
-Tree Plantations can now be build on Badlands upon discovering Hydroponics
-Protected areas provide less base culture(0 from 1) and less Culture per Tree Plantation(1 from 2)
-Megachurch now provides +50% Religious Spread on cities
-Lowered Withdraw Chance of Ranged units(75% from 100%/75% from 50%/33% from 66%/25% from 50%)
Unique units are exempted from this change
-Slightly increased Stats of Battleship(45 from 40/Ranged 65 from 60)
Missile Cruiser(Ranged 80 from 75)
and Destroyer (35 from 30/Ranged 55 from 50), Destroyers now go obsolete with Advanced Materials
-Increased Assault Ship Strength(60 from 50), they now require the Plastics Tech
-Stealth Fighters can now intercept each other and Stealth Bombers, no other units can intercept them
they have lowered Interception resistance(0% from 100%)
Stealth Bombers cannot be placed on carriers
--Graphical Changes
-Cleaned a bit the Mainframe AI Ruins
-Added Custom Style for Hexlock
--Misc Changes
-Promotion Nullifier is now reworked into Global Rules and their effects are no longer mentioned on other Promotions
-Added new quotes to Robotics, Decryption, Radar, Particle Physics and Globalization
Deciv Redux Version 6.5 Changelog --Balance Changes
-Hexlock Purge Robot(Proto/MKI/MKII) now upgrade to each other(MKII Upgrades to regular Purge Robot) They also gain extra Healing within 1 Tiles of a City Center, Hexlock Refineries or Solar/Wind farms (Portable Power Cell Promotion)
-Hexlock's Unique now grants the Portable Power Cell promotion to Regular Purge Robots
-Added Composite Foil Factory, Hexlock unique building that speeds up production and grants Stealth to their units
-Salvaged Purge Robot now has a chance to Intercept Air Units
-Torpedo Boats now upgrade to Submarines, and Obsolete at Particle Physics
-Great Arc has its cost doubled, and Transmissions increase your Production bonus towards it by 15%(Previously 5%)
-Anti-Aircraft Gun now upgrades to Mobile SAM
-Mobile SAM has increased Ranged Strength(50 from 40)
-Children of Rust nerf to Science(-20% from 15%) before Education, they also have -10% Culture before Civil Service
-Bio Synthetizer cost increased(1000 from 750) and no longer provides food
-Added Borough, new Improvement unlocked at Computers that can be built on Ruins/Rubble
-Boroughs now provide Data/Encrypted Data, replacing Hacking site
-Encrypted Data now provides less Science(2 from 4)
-Added Transport Network, building unlocked at Incentivization that enhances Ruins/Rubble and Boroughs
-Added Grassland, an improvement meant to assist with Tree Plantations and Natural Preserves, unlocked at Land remediation
-Carbon Capture now provides +1 Food and +1 Happiness to Grasslands in all cities(This bonus stacks)
-Added underwater city, a new 2-Tile Natural Wonder that provides Science, Culture, and food with a special building
-Tree Plantations can now be build on Badlands upon discovering Hydroponics
-Protected areas provide less base culture(0 from 1) and less Culture per Tree Plantation(1 from 2)
-Megachurch now provides +50% Religious Spread on cities
-Lowered Withdraw Chance of Ranged units(75% from 100%/75% from 50%/33% from 66%/25% from 50%) Unique units are exempted from this change
-Slightly increased Stats of Battleship(45 from 40/Ranged 65 from 60) Missile Cruiser(Ranged 80 from 75) and Destroyer (35 from 30/Ranged 55 from 50), Destroyers now go obsolete with Advanced Materials
-Increased Assault Ship Strength(60 from 50), they now require the Plastics Tech
-Stealth Fighters can now intercept each other and Stealth Bombers, no other units can intercept them they have lowered Interception resistance(0% from 100%) Stealth Bombers cannot be placed on carriers
--Graphical Changes
-Cleaned a bit the Mainframe AI Ruins
-Added Custom Style for Hexlock
--Misc Changes
-Promotion Nullifier is now reworked into Global Rules and their effects are no longer mentioned on other Promotions
-Added new quotes to Robotics, Decryption, Radar, Particle Physics and Globalization