SpacedOutChicken / DeCiv-Redux

Rebuild civilization after the end of the world. A mod for Unciv. Uses FantasyHex tiles and units.
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Barbarian spawn rate? #96

Closed Malvisk closed 1 year ago

Malvisk commented 1 year ago

How much is this mod affecting barbarian spawn rates? I understand that it's supposed to be difficult, but at Prince difficulty level the sheer amount of barbarians at the start of the game is maddening. Encountering a barbarian camp within a few hexs of your city, spawning an outlaw (36) at the start of the game is really rough. :)

SpacedOutChicken commented 1 year ago

The spawn rate for Barbarians is currently hard-coded, so I can't change that. I can change the time it takes for Barbarians to enter player tiles, but for now I'm keeping that as is because it's supposed to be difficult, after all.

RealBamboolord commented 1 year ago

@SpacedOutChicken The barbarian Cavalry units at the start of the game are annoyingly hard to kill, and they can pillage your lands almost unstoppable

Malvisk commented 1 year ago

@SpacedOutChicken how about the attk/def 36 outlaws be delayed before they start spawning? Then spawning at the start of the game can be devastating to progress

SpacedOutChicken commented 1 year ago

@SpacedOutChicken how about the attk/def 36 outlaws be delayed before they start spawning? Then spawning at the start of the game can be devastating to progress

@Malvisk I put in a delay in spawning the Outlaw and a few other debuffs on Barbarians. They should be easier to deal with now.