Closed immetoo2 closed 2 years ago
As background i'm trying to render the matrix. (to have unlimited minecraft world space)
Absolute coordinate system ˧˥˩ ________ ˧˥˦ |\ :\ | \ : \ | \ : \ | ˧˥˥---------˧˦˦ | : : : ˧˩˥ ___ :____˧˩˨ : \ : \ : \ : \ : \ : \ : \˧˩˩_________˧˨˨
Relative coordinate system
˩˩˧ ˥˦˧ ˦˦˧ \ | / \|/ ˩˥˧-- O --˥˩˧ /|\ / | \ ˨˨˧ ˩˨˧ ˥˥˧
Exponential WordQᵤ₈ₑ Tone⋇Kali Darthᵛᴬᴰᴰᴱᴿ
EW₁T5D⁴ = Startrek HEX ˧˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˧
EW₂T5D⁴ = Dīpāvalī Routing ˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ
EW₃T5D⁴ = 3Dᵛᴼˣᴱˡ Numbers ˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ = red ˧˥˩₀˧˩˥₁˧˥˦₂˧˩˨₃˧˦˦₄˧˨˨₅˧˥˥₆˧˩˩₇˥˩˧₈˩˥˧₉˥˦˧ₐ˩˨˧₆˦˦˧꜀˨˨˧ₔ˥˥˧ₑ˩˩˧բ = blue OR ⁰˧˥˩₀¹˧˩˥₁²˧˥˦₂³˧˩˨₃⁴˧˦˦₄⁵˧˨˨₅⁶˧˥˥₆⁷˧˩˩₇⁸˥˩˧₈⁹˩˥˧₉ᵃ˥˦˧ₐᵇ˩˨˧₆ᶜ˦˦˧꜀ᵈ˨˨˧ₔᵉ˥˥˧ₑᶠ˩˩˧բ
That is the basis for relative or unlimited voxel math in 3D space.
This is duplicate #70 Have replace all my ranges code,with a call to the following workaround code;
private static void addRangeUnicodePlane0(ImFontGlyphRangesBuilder fontBuilder) {
for (int c=0x0100;c<=0xFFEF;c++) {
StringBuilder buf = new StringBuilder();
buf.append(""+(char)c);
fontBuilder.addText(buf.toString());
}
}
duplicated #70
When adding chinese and tone letters it overflows the short type and should be char instead;
When adding the range via addText as an workaround it works;
It almost renders correct, see the text version; @Ω仙⁴ ˧꜏⋇꜊꜔ ⁴ﷲΩ@
©Δ∞ 仙上主天
בְּרֵאשִׁית :o: יְסוֺד :o: יִשְׂרָאֵל Welcome to the matrix. encoder1=EW₁T5D⁴ 91=˩˥˧˧˩˥