Closed ghost closed 1 year ago
I also thought about making the ImGUI window it's standalone window, because if i would call glClear() it wouldnt clear the Minecraft title screen, and somehow hooking it up to Minecraft. But i don't know if making the ImGUI window standalone and hooking it up is possible :sweat:
I have no experience with Minecraft in terms of integration with imgui-java. Yet, I know there are several repositories which already use it. Even ready to use solutions like https://github.com/mjwells2002/imgui-mc. Please, consider to use them as a reference (or use them instead in case of the last).
Aight, thank you!
I have decided to stick to my own implementation for now, because the implementation that mjwells2002 made uses some custom written libraries, and i don't want to have that for now.
Version
Latest one
What happened?
So, I'm trying to render ImGUI window onto the Minecraft window with the Minecraft's title screen not getting cleared? I have no idea how to explain this error so I'll try my best with examples. There's a weird rendering error, or probably my mistake. When i do this:
My ImGUI window receives a black background.
Without glClear, the imgui window leaves a weird windows-xp alike trail.
And this is the result i want to get, where Minecraft's title screen doesn't get cleared, and the ImGUI stays on top.
So far I am doing this:
Reproduction
Uncomment glClear()
Relevant log output
No response