SpanishSurfer / becti_zerty_OFPS.Altis

OFPS flavoring of Benny/Zerty's work.
http://ofps.net/viewforum.php?f=6
Other
4 stars 6 forks source link

Player controlled guerrilla forces #8

Open SpanishSurfer opened 9 years ago

SpanishSurfer commented 9 years ago

I've seen other missions out there that are using ZEUS as a way to implement an RTS component into ARMA. I think it's time we attempt to implement this into BECTI. I'm guessing only our best devs will know how to attempt this.

How to implement this is something I've been thinking about for the past year, but couldn't come up with something. It hit me yesterday and I wanted to ensure this was written down.

To simplify how this will work I'll use a bullet format.

I. There will only be 4 resistance slots. No more are required than this. A. We can discuss how many players we will allow to fill these slots depending on the # of players on OPFOR/BLUFOR. (every 10 players = 1 resistance player)

II. Resistance will have 1 base that spawns in a remote part of the map. A. 4-6 random locations will have to be selected for these possible base locations B. Bases will comprise of several tents, ammo crates, and other objects to give it the appearance of a resistance force. C. At the base, 2 technicals will auto spawn D. Players will have the ability to access an equipment menu when 100m within the base.

  1. This menu will have basic weapons and ammo (RPG, 5.56 rifles ammo, binoculars, FAK, mines for AT/AP authorized and NO SCOPES NO NVGS NO THERMALS and NO TOOLKIT) a) The idea is for resistance units to rely on ambush to hurt OPFOR/BLUFOR vehicles. b) Equipment menu must be available so they can easily fill up a vehicle with AT mines. c) To prevent spamming of mines, we will have to determine how much $$$/min the player should receive. E. Players will have the ability to access the factory menu, but only to build basic rifleman (max of 10 / player) AND CIVILIANS.
  2. Civilians will ALWAYS be AI and controlled by the player via commands.
  3. Civilians will serve as shields for resistance units. a) If a civilian is killed by ANYONE (resistance, OPFOR, BLUFOR) they will incur a massive cash/point lost. (1) -$5,000 loss and -50 pts ??? F. When a base is destroyed, a new spawn location will pop up 10 minutes later.

III. Resistance Players will have the ability to go ZEUS when a resistance town is activated by either team. A. Fog of war must be implemented. Meaning a player will only see what resistance unit AI can see. B. When in ZEUS, they may not move more than 500m from the town center of the town that has been activated. C. Ability to remote into an AI shall be available and nothing more. D. Player will only be allowed to go full ZEUS if within 100m of base. E. If resistance player "zeused" into a town activated by blufor, the next town he can take over as zeus must be town activated by opfor (to prevent either team from receiving too much harassment).