Open SomethingSimpl opened 4 years ago
Thanks for making the issue, I need to find out how to hide them.
Technical note: that's how it works behind the interface - each unique intel item is in fact a unique class name, ACRE and TFAR use same way to make unique radios for instance.
Ah thought so! Thanks for following up anyway! maybe a scopeArsenal = 0;
change in item config to hide from arsenal would be the quick fix. Is it an intent to store them during gameplay in arsenal anyway?
Not really, intent is to open it as soon as you've got it, then it is discarded. Sometimes it can be brought to base and stored in arsenal, after loading the game it can provide invalid data, this is not handled yet.
Thanks, perhaps you are right about scopeArsenal, need to try it.
In fact if I hide them in arsenal like this, then the second problem can be solved too.
Yeah, I would maybe actually go as far as to say if its plainly a gameplay related item that gets dynamically spawned and used maybe hiding it in all the scopes would be an option:
scope = 1;
thats editor, but 0 here is used for inheritance so maybe 1 would be good.
scopeArsenal = 0;
and scopeCurator = 0;
Great issue reaction time though, you guys rock! :)
In fact it is a bit more complicated. We want to hide these items only in ACE and standard arsenal, but not in our arsenal. And our arsenal partially uses standard arsenal code. And our arsenal code is something I would rather not touch unless it makes people's computers burn. Perhaps @Jeroen-Notenbomer can help.
The intel items such as tablets and military documents etc. are flooding the magazines filter in ACE Arsenal with classnames that just keep adding up in the numbers. Is this by design or a bug?