Closed GoogleCodeExporter closed 8 years ago
oh was writing from friend e-mail :(
also have suggestion
can you exclude chat about player's loading time after load from complete
replay?
Original comment by prodotah...@gmail.com
on 14 Sep 2009 at 5:15
Thanks for testing out the replay stitcher. I'm disappointed that it desynced
for
you, I'll take a look at the replay data and see if I can figure something out.
Can
you give me a brief summary of what was supposed to happen in the replay?
Original comment by hogantp
on 15 Sep 2009 at 2:13
well desync starts from tower kill
in game i kill chaos knight and tower(don't remember, no critical strike or
lesser
stun duration was in game)
and game ends because i destroy throne
Original comment by prodotah...@gmail.com
on 15 Sep 2009 at 2:21
I've done some more tests and I'm not sure any of my initial tests were
successful
after reviewing them. I'll be looking into it some more but it may still turn
out
that replay stitching is impossible.
Original comment by hogantp
on 15 Sep 2009 at 6:26
if change map path in replay from map to savegame can we watch replay in wc3?
if can i think stitching replay not needed
Original comment by prodotah...@gmail.com
on 15 Sep 2009 at 10:57
I'm fairly convinced at this point that replay stitching is not possible. It
was a
failed experiment and will probably be removed from the project. I've changed
the
issue's status to "Invalid" because there is no "Unfixable" status.
Original comment by hogantp
on 9 Nov 2009 at 7:27
don't remove plz saving replays after load
replay parsers can use them to get end game data(mainly important for
competitive
dota games)
Original comment by prodotah...@gmail.com
on 9 Nov 2009 at 7:56
I will only remove the replay_stitcher project from GHost++. GHost++ will
continue to
be able to save (complete) replays as that part works fine.
Original comment by hogantp
on 9 Nov 2009 at 7:59
ok
btw have idea
what if after-load data would be saved in tcp packets form and ghost will be
allowed
to create game and send this data to player like ggtv
so users would be able to watch game after load
Original comment by prodotah...@gmail.com
on 9 Nov 2009 at 8:04
It might be possible, it depends how Warcraft III handles observers in a saved
game.
I probably won't look into it but it's a good idea, if fairly complicated to
get working.
Original comment by hogantp
on 9 Nov 2009 at 8:17
Original issue reported on code.google.com by
uid9260...@gmail.com
on 14 Sep 2009 at 5:09