What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time error
message.
What is the expected output? What do you see instead?
The game should play the animation as far I've seen in LogCat instead a
run-time error occurs.
What version of the product are you using? On what operating system?
CyanogenMod 7.1 (Gingerbread 2.3.7)
Galaxy S (Vibrant)
Please provide any additional information below.
I have attached the LogCat debug messages when the error happens, it has
something to do with the memory being out of space. I have done some googling
on this, people say that you must invoke the GC before loading the animations.
Original issue reported on code.google.com by ameen.altajer on 5 Mar 2012 at 6:26
Original issue reported on code.google.com by
ameen.altajer
on 5 Mar 2012 at 6:26Attachments: