SpaxscE / lvs_base

WIP full rework of LFS' framework to be more universal for later projects allowing for more unique vehicle types and hopefully more reliable handling even on low tickrate environments
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Update sv_engine.lua #35

Closed bloodycop7 closed 1 year ago

bloodycop7 commented 1 year ago

Maybe add a fallback to avoid nil?

SpaxscE commented 1 year ago

this variable is defined in init.lua . There is no reason to assume this would ever be nil unless someone maliciously sets it to nil to cause lua errors

thegordonbeeman commented 1 year ago

i am malicious