Closed m0kka closed 11 months ago
I would like to give this a shot if you could find what method we could use to knock people down
[_target,_shooter,_ammo] call ls_common_fnc_forceRagdoll;
Any numbers for distance/angles? Wiki for BF2 says the AoE is 10m, and I'm guessing the angle is ~90 degrees
aii let's start with those values
How is this going to be balanced? Will it be a cooldown or will it required an item for activation such as the taser. Or perhaps 1 time use. Anything to make it not have to appear on the status panel.
Unless you want to do more UI stuff
Unless you want to do more UI stuff
more concerned about if there's enough space on the ui, is all lol
let's make it a recharge-by-item, like the taser
Added with CBA settings/bindings and requires ammo good job me
Do we want a repulsor resistance attribute? If not you can just reclose it
I would prefer B2s be unaffected
@oliv3lrg I think a B2 should be affected, but only slightly. instead of falling over, it should do its little like, "hit" animation so it looks like it was slightly knocked back but was able to withstand the force
I think that would look really cool
@oliv3lrg I think a B2 should be affected, but only slightly. instead of falling over, it should do its little like, "hit" animation so it looks like it was slightly knocked back but was able to withstand the force
yeah that would be cool, I just don't want them getting knocked over
If you can find whatever Webknight function/script that makes it recoil similar to when it's damaged should just be an if statement
@m0kka Can you finish this? I did some stuff but I can't access the internet on my desktop for now, I added the attribute (albeit poorly), but couldn't get it to show up in eden, and hadn't put it on the B2 yet
I think mokka added resistances as of last update 🤞
For visual reference see https://youtu.be/JMbBjKnUoC4?si=krcEz8JhDwJDUyKd&t=221