Due to a lot of games using thunks/virtuals/unsafe libraries, the crash site might not be the exact problem. You are already using the StackWalk function from the WinAPI to get information about the crash site, why not continue to call StackWalk until it returns false, meaning we've hit the top of the callstack for that thread?
Due to a lot of games using thunks/virtuals/unsafe libraries, the crash site might not be the exact problem. You are already using the StackWalk function from the WinAPI to get information about the crash site, why not continue to call StackWalk until it returns false, meaning we've hit the top of the callstack for that thread?