SpectacularAI / 3dgs-deblur

[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
https://spectacularai.github.io/3dgs-deblur/
Apache License 2.0
148 stars 10 forks source link

about the psnr for the real data #6

Closed boxuLibrary closed 3 months ago

boxuLibrary commented 4 months ago

Hi, it's an excellent work. I wonder how do you calculate the psnr for the real data, because we can not obtain the global shutter images from the same view of the rolling shutter images.

oseiskar commented 4 months ago

Great question! We use rolling shutter (and motion blur) compensation also for the evaluation cameras. As a result, our evaluation image renders do not aim to be sharp or global shutter equivalent.

In the first version of the paper, we used only the VIO-estimated velocities to compute the rolling shutter effect and motion blur for the evaluation images. In the latest version (published on arXiv today), we also optimize the evaluation image velocities. The evaluation image poses are also optimized in both versions (in a way that does not leak evaluation information into the Gaussians)