Closed Apoc1011 closed 4 months ago
Hello! Yes, I've preliminary identified the scope of the isssue to be Shape Key CS chain related, and your findings aren't contradicting with it. I'm almost sure that it's caused by some changes in said shaders' data IO structure, and now it's not fully compatible with my custom shaders.
It just requires intense HLSL debug session to detect the exact cause, and today I've prioritised other issues. Hopefully, tomorrow I'll have enough time to do proper debugging.
Sounds great. I wish you best of luck
Shape keys handling is fixed in WWMI 0.6.1 and WWMI Tools 0.8.3 updates. Make sure to re-export your mods. :)
Hello Spectrum, I know you are working on the issues regarding shapekeys. I doubt this info is news to you or even relevant, but in the case that it helps, here are the observations I've noticed.
Character Tested :
Blender Notes:
Observation:
From what i've noticed, exported shape keys seem to work fine. When modifying them
Any modifications, appear as normal, with the effects of the weights applied.
https://github.com/SpectrumQT/WWMI/assets/174495042/1da90443-624c-4304-a38b-c4d2c25d14ee
https://github.com/SpectrumQT/WWMI/assets/174495042/25119873-679b-4787-9a43-b7102d274443
https://github.com/SpectrumQT/WWMI/assets/174495042/af083abc-31f6-4eee-afa6-121867e0cf52
This is beyond my expertise, so I hope this information is helpful.