Closed EndRainCloud closed 2 months ago
WWMI uses only 1 global checktextureoverride (on vs-cb4). With match_first_index and match_index_count it's enough to get you into any part you want to skip or override.
So, to do what you want without destroying performance even on high end PCs:
[TextureOverrideComponent1]
hash = f02baf77
match_first_index = 5790
match_index_count = 27444
if $mod_enabled
handling = skip
endif
In GIMI, all item can be hide by a hash and "handling = skip", but WWMI not. In 0.5.0, this line can't work in textureOverrideIB, and in 0.6.0, textureOverrideLimitRaiseVertex can't, too. For me, someone who often write a single .ini file to hide some part I don't want, it's a very important functionality. And I think there are many others like me. If there some way to get it work?