The current implementation of the UNKNOWN entity types (Scramble, Attempt, etc.) uses the basic builder which will assign a random UUID on every boot. We want the UUID to stay the same for all instances of the UNKNOWN types so that they can be recognized universally.
Examples:
Show "Hand Scramble" in the attempt details after rebooting the app.
The current implementation of the UNKNOWN entity types (Scramble, Attempt, etc.) uses the basic builder which will assign a random UUID on every boot. We want the UUID to stay the same for all instances of the UNKNOWN types so that they can be recognized universally.
Examples: