Open sseiichi opened 1 year ago
With revision 9b7c45b56c9e41294d7f6aa039e4ed9131165b50, I can find a server when playing with WebGL.
when I make a test build. whit SimpleWebTransport it works. can give a little more info so we can find out what the problem is. did you try to test another appid setting in the other tab?
I used LRMTestScene for test and appid is 1.
Here are screenshots.
LRM-Node's config.json
{
"TransportClass": "MultiCompiled.KcpWebCombined",
"AuthenticationKey": "Secret Auth Key",
"TransportPort": 7777,
"UpdateLoopTime": 10,
"UpdateHeartbeatInterval": 100,
"RandomlyGeneratedIDLength": 5,
"UseEndpoint": true,
"EndpointPort": 8080,
"EndpointServerList": true,
"EnableNATPunchtroughServer": true,
"NATPunchtroughPort": 7776,
"UseLoadBalancer": false,
"LoadBalancerAuthKey": "AuthKey",
"LoadBalancerAddress": "127.0.0.1",
"LoadBalancerPort": 7070,
"LoadBalancerRegion": 1
}
I think nat-punch does not work on WebGL.
It should work without nat-punch as it works for us.
I'm not using NAT Punch as you can see my screenshots.
@Biebras I would appreciate if you could upload your project that works.
I'm developing a game for my job, so I can't share content. When you request a server list, what error are you getting?
Hi,
I tried V13 and I found I can't find a server when playing with WebGL build via SimpleWebTransport in V13 release. I can find a server with Windows build and Unity's play mode via SimpleWebTransport. I used LRM-Node.zip of V13 release as a relay server.