Open Seba244c opened 9 months ago
A system that allows for a tile grid to be placed in world with a defined grid size, and you can the place tiles / sprites from a tileset / spritesheet onto that grid, with smart placing rules depending on the tileset.
Lets use https://github.com/SilverTiger/lwjgl3-tutorial/wiki/Batching
Also should be used in the Marco demo
I am thinking grid system, and some very nice for loops
A system that allows for a tile grid to be placed in world with a defined grid size, and you can the place tiles / sprites from a tileset / spritesheet onto that grid, with smart placing rules depending on the tileset.