Closed TotoR115 closed 6 days ago
Thank you! I will try to fix this problem in the next update. If you could make the necessary changes and send me the corrected file, that would help a lot. If you can’t, it’s okay, I’ll try to do everything myself!
If you want I could do a PR with that.
If you want I could do a PR with that.
I would be very grateful to you! Unfortunately, I'm not good at editing items and spells and it will take me a lot more time to do this. I've always had an easier time coding dialogues and scripts than items :(
I was doing the PR when I realized that a lot of items had no unidentified name and desc... There is too much for me to do, but some have been done.
So the PR will have some correction (not all, I get bored, sorry) for not identified names and desc of items. For what it worth, a lot of items don't have identified description, only a name, this should be corrected.
@TotoR115 Don't worry, your work is still great, thanks!
Hi,
When used,
bgsx82.itm
create a creature as intended (dancer.cre) and the sword vanishes forever... in the item effect, after 120s an itemDANCE1.itm
is created. But this item does not exist, it could be replaced bybgsx82a.itm
an identified version of bgsx82.itmIn addition, vanishing is not recomanded as it could be buggy and it is better to use
opcode 112
(remove item) and theopcode 122
(create item). in addition anopcode 215
(create visual effect) with resSPCRTWPN.VVC
could be added as with other weapons that create dancing sword.The
DANCER.cre
is equiped withDANCE1.itm
(witch does not exists) and has 0 APR. It should maybe be replaed bybgsx82.itm
and APR need to be set to something else (1 for ex). the animation is set toDOOM_GUARD
althougth there is aDANCING_SWORD
specific animation. Lastly, Dancer.cre has THAC0 of 1, all other sword invocations are "weaker": THAC0 of 10.