SpellholdStudios / Region_of_Terror

The mod is based on the adventures of Drizzt Do'Urden. puts in Drizzt and his companions as playable NPC's and you'll be able to play with him through the old and new quests. The mod contains several new big quests and adds in four new cities/villages/towns.
http://www.shsforums.net/forum/168-region-of-terror/
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Slight bug in the arena: the main guy is confused about the day #74

Open rubyFeedback opened 11 months ago

rubyFeedback commented 11 months ago

So the arena is a bit buggy.

First bug: I had Edwin. Edwin was teleported into the area where the mage has to fight. But the camera never switched to him, except for the intro. So Edwin got killed and I never had a chance to have Edwin go through because I could not focus + select Edwin.

Second bug: the main guy where you register yourself for the arena, is confused about the day. I had Korgan fight for the first day. Then upon entering the main building, the guy there said "the third day has finished, wait for the fourth day". So he skipped one day. Also the code is not very elegant there; and even after sleeping, he still says the same. So the timer is off somehow. Or a check is missing.

Third bug: after I defeated all opponents, Korgan went to get his reward but nothing happened after I clicked on it. I propose to change this: rather than require of the char to go there (and then even after clicking on it nothing happens), simply auto-drop the reward before the corresponding drop-area. You can use a message to notify "e. g. something appears before the first statue", "something appears before the second statue" and so forth. This would also skip an unnecessary click action by the way.

The mod is quite cool, but it really needs a re-vamp effort by someone who knows how to write code logic in that strange language the engine requires you to use.

Roberciiik commented 11 months ago

Please paste your WeiDU.log. What RoT version are you using?

Roberciiik commented 10 months ago

@rubyFeedback

The first issue seems to be fixed in the current in-development version. To be sure what version you are using, please paste your content of WeiDU.log file.

For the second issue - could you provide reproduction steps? Area fighting days are not the same as normal days in-game.

Third issue: as far as I remember, collecting rewards are done by talking to a staff and then to a statue, after that you should get the reward in your inventory. I agree that this way of providing the items is old-fashioned. It would require to reorganize the whole area, so any contributions are welcome.