Closed canerksk closed 3 months ago
If the are is not guarded no guards should be called
No just calling guards under the CChar::CallGuards() function,
if (m_pPlayer && Memory_FindObjTypes(pCriminal, MEMORY_SAWCRIME))
pCriminal->Noto_Criminal(this, true);
query is also available. which should make that person "criminal 1" outside of city guard.
For those who still want the old style, keep this "Issue". If there are those who want the old style, they can express their opinions under this "Issue".
Hello,
I guess because of a query under the CallGuards() function, it's not working as it should.
For example;
In the past, this command was working outside the guard zone, and when "guards" is written next to someone who is guilty, that person becomes a general criminal (criminal 1, Noto_Criminal() ). But right now, I saw that this function is stopped working except for city protection under the function.
In the current situation when I type the "guards" command outside of gz, someone who criminal me does not become a general criminal.
Do you think this is a bug?