Closed Jhobean closed 1 year ago
After testing more here the cause: .EXE compiled by github action = Glitch .exe compiled by appveyor or VS in local are ok
if you load a clean save with the bad server it will work. If you save and close the server, data will have correct value on the sphereworld. After a save with the Bad server, any server version will load the value with the *1000.... but in sphereworld save seem correct.
Drk found the cause:
The problem is Github Compilation set build #1
Sometime on boot we get this warning.
It's a patch to fix a weird bug and we don't know why it happen. Today I found the cause because I have these fucking long timer happen on my layer 30 item on my char!! unfortunately the fixweirdeness patch dont fix this layer.
here the problem: 1-Timer are save in ms on the save
2- When booting the shard, timer set on item are on second and save again in ms... So timer increase each boot
3- on next boot we get fix weirderness again.