Closed Jhobean closed 12 months ago
Ok, All work like expected except this: When we delete a char with the client screen, f_onchar_delete is launch 2 times. The only way to avoid this is to create a second bool argument on char delete function.
Tested deeply and works fine. But I think:
-There is no need to set argo=char as char is already in
Found minor weird bug: If u "remove 1" an online player and deny it by return 1 on f_onchar_delete, player will not be removed from game but from players screenshoot. SO player can't move until sphere resend his data back.
Seem complete like this. I added WARNING RED message each time a character is deleted. When character is deleted via login screen, you have a little message and WARNING message just after.
That fixes also the bug reported above?
That fixes also the bug reported above?
Not yet, ill check
BUg already fixed, ready to merge for me
Second fix for issue https://github.com/Sphereserver/Source-X/issues/1029