Closed Jhobean closed 8 months ago
2)Take a look at the Spell_Area method, anyway this area damage properties should call onTakeDamage, don't make a new method onTakeDamageArea 3)The damage applied is based upon the utype flag
Seem OK on my side. The only thing i'm not sure is the Area damage hitting everyone.
Should I remove own pet? Should I remove all criminal action? How?
@drk84 I don't figure how avoid a new method for Takedamagearea...
Yes I use takeDamage on the new method.
What you think of this commit?
Did you figure out the last prop you were working on? Is it still a draft?
Did you figure out the last prop you were working on? Is it still a draft?
Ready to merge. I fixed the "criminal act check"
if (pChar->Noto_CalcFlag(pSrc) == NOTO_GOOD)
Could you please fix the conflicts, in order to merge?
I have 3 bug on this version.
1- (EDIT: FIXED) Line
(pCharTarg->GetPropNum(pCCPChar, PROPCH_REFLECTPHYSICALDAM, pBaseCCPChar))
always return 0... I set REFLECTPHYSICALDAM on target but dont know why always 02- (EDIT: I added LOS and range 5 to 10 depending of ERA) is the damage area function. I copy pasted from 56d but after testing it it's just fucking non sense. I hit everyone on the BIG screen including NPC,PET inside or outside house lol
3- (EDIT: I choose 3 type of damage link to physical) How I can use only physical damage on iDmg ?