if (GetTopDist3D(pCharMark) > 1)
{
SysMessageDefault(DEFMSG_SNOOPING_REACH);
return (-SKTRIG_QTY);
}
It is set as 1 frame in the line, but this may vary depending on the servers or it may be requested to be retroactive, in the past it was 2 frames. This can be adjusted based on Skill Range value
CCharSkill.cpp found in
It is set as 1 frame in the line, but this may vary depending on the servers or it may be requested to be retroactive, in the past it was 2 frames. This can be adjusted based on Skill Range value
eg;
The codes here are purely examples. Although many have been tested, some may need to be rewritten.