Open canerksk opened 11 months ago
A trigger that is triggered when the character's virtual gold changes in any way, increases or decreases, can be a useful trigger to be used to control the characters' virtual money.
eg;
case CHC_VIRTUALGOLD: { int64 currentGold = m_virtualGold; int64 newGold = s.GetArgLLVal(); m_virtualGold = newGold; if (IsTrigUsed(TRIGGER_VIRTUALCOIN)) { CScriptTriggerArgs Args; Args.m_VarsLocal.SetNumNew("CurrentCoin", currentGold); Args.m_VarsLocal.SetNumNew("newCoin", newGold); Args.m_VarsLocal.SetNumNew("Coin", newGold - currentGold); Args.m_VarsLocal.SetNumNew("CoinType", 2); Args.m_VarsLocal.SetNumNew("ID", ITEMID_GOLD_C1); Args.m_VarsLocal.SetNumNew("Type", IT_GOLD); OnTrigger(CTRIG_VirtualCoin, this, &Args); } UpdateStatsFlag(); break; }
The codes here are purely examples. Although many have been tested, some may need to be rewritten.
A trigger that is triggered when the character's virtual gold changes in any way, increases or decreases, can be a useful trigger to be used to control the characters' virtual money.
eg;
The codes here are purely examples. Although many have been tested, some may need to be rewritten.