Closed canerksk closed 5 months ago
Not need to have DEATH_CLOSECURSOR because is normal behaviour that cancel target when character death
In ClassicUO they did a commit to not close the target on character death, because it's OSI default behavior, they say
So, are there clients where the target is not cancelled on death?
Maybe some servers may want to take action after deathflags to use additional systems, so I thought it would be better to connect it to a deathflag.
eg; her may want to enable the character to revive herself with a special bandage.
If the cursor does not close after death, we may invite many things, otherwise we may need to ask whether the cursor is dead or not under each targeting query. This can also be optionally added as a death trigger argument or INCLUDED IN DEATHFLAGS.
for example;
DEATH_CLOSECURSOR 0x020