Open Tolokio opened 4 months ago
I thonk how layer are designed must be on a char. I dont think its possible to place a layer on server itself.
Dosnt have to be a layer's system, just some kind of storage's system. Maybe I shouldnt use the word "layer". But the idea comes from layer system.
Instead, would more than one bank account work for one account/character?
The serv.findlayer.1 function can be a bit complicated. More possible alternative methods can be considered.
The first alternative solution that comes to my mind is;
likesrc.house.0.uid
/ src.houses.count
etc.
There could be a property like src.bank.0.uid/src.banks
to have multiple storages for a character and add a multi like
There may be virtual banks that can be added or removed asSRC.ADDBANK / SRC.DELBANK <uid>/<id>.
There are some times where I need to store items somewhere. In thoose cases I need to create a container and put it on the map. Or I can create an account with a player that store all that stuff on his bank. But this may cause many errors, as the container can be removed and mess all the script.
How do u see to create a server's layer or something like that? So we could use that as general storage container.