Closed DavideRei closed 5 months ago
The mount fix should be done by script while we find whats going on. In my case I need to be able to damage mounts.
The problem is that the offline mount is teleported on the p of the owner when you save. I don't understand why an offline mount should take damage, especially from magic fields. I mean, if your offline mount is on the other side of the map and another player put fire fields over it, should the mount take damage? I think is nonsense @Tolokio can i ask why do you need mount damage? for DOT?
ON 55i mounted mount was teleported to 1,1 Now on X, mount follow you but on save I think they are place directly on you that why save create this bug.
The mount fix should be done by script while we find whats going on. In my case I need to be able to damage mounts.
Do you have a script fix to propose? We could add it to script pack. We could add it on e_horses
Nefrelius suggest that:
On=@SpellEffect
if (<flags>&statf_ridden)// || !(<isonline>) <<-- it's optional
return 1
Endif```
We could block spelleffect on ridden char if the spell has spellflag_field or spellflag_area
We could block spelleffect on ridden char if the spell has spellflag_field or spellflag_area
This option seem interesting. That mean if pet is poisoned, it will take damage.
Honestly I am not sure about blocking every hit while Horse is riding, because if it's poisoned, it has to get damage from the poison until die or poison removed, but I agree about field, we may found better solutions for it because I think any ticking damage like poison shouldn't be blocked when player ride the mount.
I removed the block on getHit for ridden chars and blocked the spelleffect on ridden chars only for spells with SPELLFLAG_FIELD or SPELLFLAG_AREA. Also i changed NpcActFollow to take the fight target only if the npc is in combat, maybe is related to #1215
I don't why github put in the pull request old commits
I think you roolback some PR 🤣 you should merge master ti your branch or redo your PR from a clean branch
If you place multiple fire field spell on the ground, go over it while riding an horse and .serv.save @spelleffect is triggered on the horse. To solve this problem i blocked spelleffect and gethit blocked on ridden chars. Don't know why during saves ridden chars could be affected but i think that while ridden they shouldn't be get hitted by spell or damage. Fix duration of hallucination spell. Fix wrong layer for potion delay