Open xMirroRx opened 3 years ago
[typedef t_Ship] on=@Timer // not firing serv.b Test @Timer on=@Destroy // not firing serv.b Test @Destroy
[function test] // Using this command in the ship sets the movement speed of the ship to 1.
ref1=
However, recording and then restarting Spheresvr.exe will save the ShipSpeed status back to the existing value in the script.
Is this still an issue?
I need to edit this message. I noticed that the errors in ship movements originate from tiledata.mul and there is no problem at the moment. However, HS ships are still not assigned ownership.