Closed d56Wr closed 4 years ago
This client-side emote is just the default speech with around, the client send the same packet but using talkmode=2 (emote) instead talkmode=0 (say). So you can reproduce this same emote message on server-side using SAYUA colour, talkmode, font, lang_id, text
with talkmode=2
But you're right, the default speech packet store the speech color on SPEECHCOLOR char property, but there's no EMOTECOLOR to store the emote color. This should be easy to do, I will take a look later
Yep, that's exactly what I need. Thank you.
Hi, as much as I like stored on characters, I would like to have stored on characters - basically the color that the players set in for emote text in their client options.