Routing information in the RoutingInfo object needs to split the application and machine data to avoid that the wrong info is associated with the wrong vertex type. It may be worth investigating whether the information can actually be stored in the vertices themselves (None initially, unchangable once set), though that might mean that it needs wiping on a reset also...
Routing information in the RoutingInfo object needs to split the application and machine data to avoid that the wrong info is associated with the wrong vertex type. It may be worth investigating whether the information can actually be stored in the vertices themselves (None initially, unchangable once set), though that might mean that it needs wiping on a reset also...