When the Spider respawns i Teleport them to 0, 9999, 0 before their respawn position to get the spider away from the player to reset the dying state visually.
however i failed to realize that if the spider respawns near 0, 0, 0 and the player is nearby it ignores height while rendering so it will continue to render that spider causing it to never reset its dying State visually.. now this isn't a big deal since its:
Client Side.
Can be Fixed by Rejoining.
Can be Fixed by Deloading & Reloading the Spider via Distance.
When the Spider respawns i Teleport them to 0, 9999, 0 before their respawn position to get the spider away from the player to reset the dying state visually.
however i failed to realize that if the spider respawns near 0, 0, 0 and the player is nearby it ignores height while rendering so it will continue to render that spider causing it to never reset its dying State visually.. now this isn't a big deal since its: