Open ghost opened 8 years ago
The implementation of AsyncEvent
is simply horrible. It doesn't work well with backwards compatibility, for instance.
For that reason, I'm opposed to new AsyncEvent
s.
ATM I'm canceling the event... Then publishing to redid, where the server will send another tab complete packet to the player... Sort of counterintuitive :P
Quote, having an Async Tab event would be useful
Making the tab event async is a good idea, especially as the issues of the current asyncevent impl are usually not that big for a tabcomplete.
I would also love to see the tabcompleteevent become async!
Is there a possibility to make TabeCompleteEvent async, to allow grabbing players online or other information from MySQL/NoSQL databases for servers that implement more than one Bungee.