SpikeHimself / XPortal

XPortal is a Valheim mod that lets you select a portal's destination from a list. XPortal is a complete rewrite of AnyPortal.
GNU General Public License v3.0
19 stars 6 forks source link

Portal menu stuck #84

Closed Dynamofire8 closed 10 months ago

Dynamofire8 commented 10 months ago

Describe the bug When clicking on a portal to change its destination the pop up menu which appears does not let you click on it. The mouse disappears and one cannot select a new location from the drop down. You also cannot get rid of the menu.

To Reproduce When clicking on a portal to change its destination the pop up menu which appears does not let you click on it. The mouse disappears and one cannot select a new location from the drop down. You also cannot get rid of the menu.

Expected behaviour You should be able to click on the drop down menu and pick a new portal location

LogOutput file(s) Please have Debug output enabled. Attach the file called LogOutput.log which can be found in the directory Valheim\BepInEx\. If you play on a server, include the server's LogOutput.log as well.

Version 1.2.19

Environment

Other mods Do you experience the issue also when you do not have any other mods installed? If applicable, please provide the full list of mods that you are using.

Yes it is still broken

Priority

Additional information Add any addtional information here. Anything that you think might help is appreciated. If applicable, add screenshots to help explain your problem.

Liora42 commented 10 months ago

I am experiencing the same issue, which started today after updating the game and Jotunn.

adultbug commented 10 months ago

Bump. Same here!

FGCflukey commented 10 months ago

Same here!

Tripnip commented 10 months ago

Same thing here. BepInExPack_Valheim by denikson that was my only mod that updated before portals broke.

FGCflukey commented 10 months ago
[Error  : Unity Log] MissingFieldException: Field not found: System.Collections.Generic.Dictionary`2<TMPro.TextMeshProUGUI, string> .Localization.textMeshStrings Due to: Could not find field in class
Stack trace:
XPortal.UI.PortalConfigurationPanel.AddGamepadHint (UnityEngine.GameObject go, System.String buttonName, UnityEngine.KeyCode keyCode) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.UI.PortalConfigurationPanel.InitialiseUI () (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.UI.PortalConfigurationPanel.ConfigurePortal (XPortal.KnownPortal portal) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.XPortal.OnPortalRequestText (ZDOID portalId) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.Patches.TextInput_RequestText.Prefix (TextReceiver sign) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
(wrapper dynamic-method) TextInput.DMD<TextInput::RequestText>(TextInput,TextReceiver,string,int)
TeleportWorld.Interact (Humanoid human, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
XPortal.UI.PortalConfigurationPanel.ConfigurePortal (XPortal.KnownPortal portal) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.XPortal.OnPortalRequestText (ZDOID portalId) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.Patches.TextInput_RequestText.Prefix (TextReceiver sign) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
(wrapper dynamic-method) TextInput.DMD<TextInput::RequestText>(TextInput,TextReceiver,string,int)
TeleportWorld.Interact (Humanoid human, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
XPortal.UI.PortalConfigurationPanel.ConfigurePortal (XPortal.KnownPortal portal) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.XPortal.OnPortalRequestText (ZDOID portalId) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
XPortal.Patches.TextInput_RequestText.Prefix (TextReceiver sign) (at <d85e537a8bc2492eb41ca9fb4a52a72d>:0)
(wrapper dynamic-method) TextInput.DMD<TextInput::RequestText>(TextInput,TextReceiver,string,int)
TeleportWorld.Interact (Humanoid human, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)
FGCflukey commented 10 months ago

Same thing here. BepInExPack_Valheim by denikson that was my only mod that updated before portals broke.

[Jotunn the Valheim Library] which is required by this mod, was updated. Likely Xportal needs to lineup with Jotunn update.

Sadly this stops me from playing as my portals are broken.

AlinaPanda commented 10 months ago

I have the same problem after the update :((

FGCflukey commented 10 months ago

Scrapped this mod. Using Better Portals because it works and doesn't rely on Jotun library.. least I can play again...

SpikeHimself commented 10 months ago

Thanks for reporting everyone. v1.2.20 should have fixed this issue, let me know if you run into any problems.

SpikeHimself commented 10 months ago

Scrapped this mod. Using Better Portals because it works and doesn't rely on Jotun library.. least I can play again...

Sorry to hear that you feel this way @FGCflukey. Sadly this is how modding works. You are using software modifications which lack official support. Things can break at any moment. Luckily I was able to fix this in my free time within a respectable timeframe. Good luck out there!