reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
The readme needs to be updated on the next release (duh!).
The changelog.txt should be named requiem_changelog.txt or something like that.
The files should have Windows linebreaks.
The readme needs to be updated on the next release (duh!). The changelog.txt should be named requiem_changelog.txt or something like that. The files should have Windows linebreaks.