reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
GNU General Public License v2.0
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if demo dzipped, not visible in demo browser until restart #30
If you record an uncompressed demo, then after you complete the demo it is immediately visible in the playdemo menu.
However if you choose to compress the demo after completion, it won't be visible in the playdemo menu until you restart reQuiem.