SpiritQuaddicted / reQuiem

reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
GNU General Public License v2.0
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statusbar covers too much of weapon? #49

Open neogeographica opened 10 years ago

neogeographica commented 10 years ago

Not sure yet if this is "bug" or "enhancement".

As noted by @Xylemon in a comment on https://github.com/SpiritQuaddicted/reQuiem/pull/48 , reQuiem's weapon viewmodel is riding kinda low, especially noticeable when cl_sbar is 1.

I see that in V_CalcRefdef in WinQuake/QuakeWorld, the gun origin's Z value is incremented by various amounts for different viewsizes. But in reQuiem this code (in V_AddViewWeapon) is commented out.

Survey of some other code:

Spirit, do you know what might be going on with these changes/decisions? I would guess it's because some of these engines expect users to have a transparent statusbar, so they don't want to do statusbar-avoiding hacks that look weird when the statusbar is transparent. But I don't know for sure what is behind these differences.

neogeographica commented 10 years ago

Started a fishing thread at http://forums.inside3d.com/viewtopic.php?f=3&t=5527