reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
Here's an easy one! Merge it if you still are in favor of doing this.
As I have some time in the near future I'm going to try to knock off some of the "out-of-the-box experience improvements" you mentioned in your mail a while back. Several of them are straightforward enough that we might as well just make the change instead of filing an issue.
Here's an easy one! Merge it if you still are in favor of doing this.
As I have some time in the near future I'm going to try to knock off some of the "out-of-the-box experience improvements" you mentioned in your mail a while back. Several of them are straightforward enough that we might as well just make the change instead of filing an issue.